![]() ![]() The conversion process can be automated with a material converting script like V-RayMtl Converter (paid) or Universal Material Converter (paid). If your 3D model uses other material family than Scanline/V-Ray, convert the materials to a supported family before the export. ![]() If the property missing is base color map, you may simplify the material setup, for example by removing intermediate nodes, and connecting the map node directly to the Diffuse input socket of the material node. If your find that some important Scanline/V-Ray material property is not exported, contact us at and we will analyze if we could add support for it. The plugin supports only certain properties of Scanline and V-Ray materials. If the model imported to Shapespark does not match the original 3ds Max model, check the following potential issues and their solutions. The exported scene is now added to the list of scenes in Shapespark.Press OK to start the export, and wait for it to finish.Scene Name - The name of the scene in Shapespark.Export Type - Selects if a new scene is created or an existing scene is updated.From the main menu bar open the Shapespark menu, and click on the Export to Shapespark item to open the export dialog:.Make sure the Shapespark application is running.To export your 3D model from 3ds Max to Shapespark follow the steps: Both the 3ds Max and Shapespark applications should be running during the export.) (The plugin will be installed automatically together with the Shapepark program. ❕ Use a Shapespark 3ds Max plugin to export your model. ![]()
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